I've got a dirty little secret. I use mini-mines... a lot. My main is a gadgeteer and the only two powers I have outside the set are PFF (to fit the character concept) and Mini Mines. Originally, I picked the Mini Mines because the futuristic look of them fit my character (let's call him Tiberius, he wears a yellow shirt, you get the picture).
I simply cannot stop using them.
**Spoiler Alert**
Using Mini Mines will ruin your gameplay experience.
I thought about picking them up on a few martial arts characters, to bring them up to curve. But on my Gadgeteer, who was doing fine up until he got them at 17, I use them too much.
It got to the point where a fellow member of my supergroup asked for some help, and I didn't use them that fight. Not because I didn't need the, but because I didn't want him to know I used them.
I'm really looking forward for them bringing them back in, whether it becomes a charged ability, the CD is increased, or the damage is brought down. Then I can use them without feeling so dirty.
Edit: They patched Mini Mines to do 30% less damage when using the "Wall of Fire" advantage. While it's a step in the right direction and I can feel better about using it, I still think it's going to be the highest damage skill I have.
No comments:
Post a Comment